Unshadowed Haibram
Creature 18 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDdwarfhumanoid
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +30; darkvision
Languages common, dwarven
Skills Academia Lore +31, acrobatics +33, arcana +33, athletics +35, deception +29, intimidation +31, performance +31, stealth +29, survival +29
Str
+5
Dex
+4
Con
+4
Int
+4
Wis
+2
Cha
-1
Items Mambele
AC 41
Fort +33
Ref +30
Will +27
HP 330
Resistances acid 20
Speed 20 feet
Offense
Melee Mambele (deadly-d8, disarm, magical) +33, Damage 3d6+16 slashing
Ranged Mambele (deadly-d8, disarm, magical, thrown-20) +33, Damage 3d6+16 slashing
Abilities
Shadow's Displeasure — When Haibam has fewer than 150 Hit Points, his shadow pulls at his essence to show the Vesicant Egg's displeasure. He looks pained and confused, and he becomes Clumsy 1 and Stupefied 1 until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, he falls Unconscious.
Vesicated Shadow — Haibam's shadow has become corrupted via the power of the Vesicant Egg . His shredded shadow grants him some control over acid and shadows. He gains a +4 status bonus to resist acid and shadow effects.
Rupture Shadow (acid, occult, shadow) — Haibam can create immense blisters on a creature's shadow, which immediately burst, dealing 20d6 acid damage. He targets a creature within 60 feet that is casting a shadow, which must attempt a DC 37 Will save. Haibam can't use Rupture Shadow again for 1d4 rounds.
Critical Success The target is unaffected and becomes temporarily immune for 1 day.
Success The target takes half damage. The bursting shadow deals 5 splash{5 acid splash} damage to all creatures within 5 feet of the target.
Failure The target takes full damage, and the bursting shadow deals 10 splash{10 acid splash} damage.
Critical Failure The target takes double damage, the bursting shadow deals 20 splash{20 acid splash} damage, and the target also takes 4d6 persistent acid damage.
Critical Success The target is unaffected and becomes temporarily immune for 1 day.
Success The target takes half damage. The bursting shadow deals 5 splash{5 acid splash} damage to all creatures within 5 feet of the target.
Failure The target takes full damage, and the bursting shadow deals 10 splash{10 acid splash} damage.
Critical Failure The target takes double damage, the bursting shadow deals 20 splash{20 acid splash} damage, and the target also takes 4d6 persistent acid damage.
Wind Step (air, arcane) — Haibram draws air around him to aid his movement. He Strides up to his Speed, gaining the effects of Air Walk and ignoring difficult terrain while moving. He can increase the number of actions to 3 to Stride up to three times his Speed instead. Haibram begins to fall immediately after using Wind Step but treats the fall as 60 feet shorter thanks to the supporting winds.
Wind Touch — Haibram imbues a weapon he's holding with the power of the wind until the start of his next turn. The wind's power allows Haibram to swing and hurl the weapon with great force, causing the weapon to deal an additional 2d10 damage. If the weapon does not have the thrown trait, it also gains the thrown 10 feet trait during this attack.
Divine Prepared Spells DC 37, attack +29
9th Implosion, Meteor Swarm
8th Boil Blood, Disappearance
7th Energy Aegis, True Target
6th Chain Lightning, Flame Vortex, Repulsion
5th Mantle of the Magma Heart, Telekinetic Haul
4th Fly (×2), Gaseous Form, Wall of Fire
3rd Fireball (×3), Lightning Bolt (×2), Wall of Wind
2nd Endure Elements, Flaming Sphere, Obscuring Mist
1st Gust of Wind, Ray of Enfeeblement, True Strike
Cantrips (9th) Detect Magic, Electric Arc, Produce Flame, Ray of Frost, Shield
Divine Innate Spells DC 40, attack +32
5th Shadow Blast (Acid Only) (×2), Shadow Siphon (×2)
WORKS WELL WITH
MenderLANDA mender keeps Haibram above the Shadow's Displeasure HP threshold, preventing its Clumsy and Stupefied debuffs from sapping his offensive tempo.
WeaverLANDA weaver softens or groups targets for Haibram's Rupture Shadow nuke and Wind Touch burst, resolving the priority tension between setup and execution.
SniperLANDA sniper pressures from range while Haibram advances with Wind Step, splitting the party's defensive priorities between closing melee and distant threat.
PUNISHES
✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Unshadowed Haibram in the encounter builder — free, no install.
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