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Unshadowed Okoro

Creature 18 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +30
Skills athletics +31, deception +35, diplomacy +35, occultism +35, performance +31, stealth +29
Str
+2
Dex
+3
Con
+3
Int
+4
Wis
+3
Cha
+5
AC 39 Fort +30 Ref +27 Will +33
HP 270
Resistances acid 20
Speed 25 feet

Offense

Melee Fist +28, Damage 3d4+6 bludgeoning
Ranged Composite Shortbow +28, Damage 3d6+22 piercing

Abilities

Shadow's Displeasure — When Okoro has fewer than 150 Hit Points, his shadow pulls at his essence to show the Vesicant Egg's displeasure. He looks pained and confused, and he becomes Clumsy 1 and Stupefied 1 until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, he falls Unconscious.
Vesicated Shadow — Okoro's shadow has become corrupted via the power of the Vesicant Egg . His shredded shadow grants him some control over acid and shadows. He gains a +4 status bonus to resist acid and shadow effects.
Observe Weakness (concentrate, fortune, occult) — Okoro studies a creature within 30 feet to find an opening to attack. On his next attack roll against the creature this turn, he rolls twice and uses the higher result, and his attack gains the fortune trait. The target becomes temporarily immune for 1d4 rounds.
Rupture Shadow (acid, occult, shadow) — Okoro can create immense blisters on a creature's shadow, which immediately burst, dealing 20d6 acid damage. He targets a creature within 60 feet that is casting a shadow, which must attempt a DC 37 Will save. Okoro can't use Rupture Shadow again for 1d4 rounds. **Critical Success** The target is unaffected and becomes temporarily immune for 1 day. **Success** The target takes half damage. The bursting shadow deals 5 splash{5 acid splash} damage to all creatures within 5 feet of the target. **Failure** The target takes full damage, and the bursting shadow deals 10 splash{10 acid splash} damage. **Critical Failure** The target takes double damage, the bursting shadow deals 20 splash{20 acid splash} damage, and the target also takes 4d6 persistent acid damage.
Push My Luck

Spells

Prismatic Sphere (rank 9)
Telepathic Demand (rank 9)
Maze (rank 8)
Prismatic Wall (rank 8)
Spirit Song (rank 8)
Prismatic Spray (rank 7)
Collective Transposition (rank 6)
Phantasmal Calamity (rank 6)
Vampiric Exsanguination (rank 6)
Black Tentacles (rank 5)
Shadow Blast (Acid Only) (rank 5)
Shadow Siphon (rank 5)
Synaptic Pulse (rank 5)
Blink (rank 4)
Fly (rank 4)
Blindness (rank 3)
Vampiric Touch (rank 3)
Blur (rank 2)
Hideous Laughter (rank 2)
Sound Burst (rank 2)
Chill Touch (rank 1)
Detect Magic (rank 1)
Grim Tendrils (rank 1)
Grim Tendrils (rank 1)
Grim Tendrils (rank 1)
Guidance (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Magic Missile (rank 1)
Telekinetic Projectile (rank 1)
Unseen Servant (rank 1)

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