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Unwelcoming Facade

Hazard 10 (unique) — haunt

An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure's architecture.

Source: season-of-ghosts-bestiary

Perception +0
Skills stealth +22
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 0 Fort +0 Ref +0 Will +0
HP 0

Abilities

Horrifying Vision (emotion, fear, mental, occult) — Critical Success The creature is unaffected and is temporarily immune to Horrifying Vision for 24 hours. In addition to this temporary immunity, the creature can attempt a DC 23 Occultism or DC 23 Religion check as a free action to notice that despite there being only one face in the facade, several spiritual echoes seem to infuse the building. On a critical success, the creature realizes that only the most powerful force infusing the manor is evil and that the other elements are non-hostile spirits who are overwhelmed and trapped by that singular force.

Success The creature experiences a brief vision of the manor's facade twisting into an immense, horrific face and becomes Frightened 1. The creature can attempt the same DC 33 Occultism or DC 33 Religion check as above, but the DC increases to 33.

Failure As failure, but the creature becomes Frightened 2 and is Fleeing for as long as it remains frightened. The creature can attempt the Occultism or Religion check to Recall Knowledge normally (DC 33).

Critical Failure As failure, but the creature can't reduce its frightened condition below 1 for 1 minute. In addition, the overwhelming fear causes the creature to become Stupefied 1; this condition persists until it's cured magically or the hazard is disabled.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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