Urchin
Creature -1 — human, humanoid
Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers. Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic
Source: pathfinder-npc-core
Perception +3
Skills acrobatics +5, deception +4, society +3, stealth +5, survival +3, thievery +7
Str
-1
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+2
AC 15
Fort +2
Ref +7
Will +3
HP 8
Speed 25 feet
Offense
Melee Shiv +5, Damage 1d4-1 piercing
Melee Fist +5, Damage 1d4-1 bludgeoning
Ranged Rock +5, Damage 1d4-1 bludgeoning
Abilities
Collaborative Thievery — The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.
Pickpocket — For an urchin, the DC to or isn't increased by 5 for an item that's closely guarded. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).
Run Urchin in the encounter builder — free, no install.
Open in PathfinderGM →