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Urchin

Creature -1 — human, humanoid

Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers. Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic

Source: pathfinder-npc-core

Perception +3
Skills acrobatics +5, deception +4, society +3, stealth +5, survival +3, thievery +7
Str
-1
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+2
AC 15 Fort +2 Ref +7 Will +3
HP 8
Speed 25 feet

Offense

Melee Shiv +5, Damage 1d4-1 piercing
Melee Fist +5, Damage 1d4-1 bludgeoning
Ranged Rock +5, Damage 1d4-1 bludgeoning

Abilities

Collaborative Thievery — The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.
Pickpocket — For an urchin, the DC to or isn't increased by 5 for an item that's closely guarded. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).

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