Urdefhan Blood Mage
Creature 8 (uncommon) — humanoid, urdefhan
Pre-Remaster content. May include legacy alignment.
Hardened masters of occult power, urdefhan blood mages trade their blood for magical might. A heavily scarred blood mage is held in esteem by their fellow urdefhans, as it shows they have survived many bargains with eerie occult patrons. Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +15
Skills arcana +16, athletics +16, intimidation +16, occultism +18, religion +16
Str
+4
Dex
+2
Con
+4
Int
+6
Wis
+3
Cha
+2
AC 26
Fort +18
Ref +14
Will +17
HP 140
Immunities death-effects, disease, fear-effects
Weaknesses vitality 10
Speed 25 feet
Offense
Melee Kukri +16, Damage 2d6+8 piercing
Melee Jaws +15, Damage 2d6+8 piercing
Abilities
Greater Darkvision — Greater Darkvision
Necrotic Decay (divine, void) — When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.
This gas deals 8d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 24 Fortitude save).
Void Healing — Negative Healing
Blood Offering (occult, spellshape) — Frequency once per round
Effect The blood mage cuts themself and takes 8 slashing damage. If the blood mage's next action is to Cast a Spell, the action can't be disrupted, and if the spell has a range, the blood mage can increase that spell's range by 30 feet.
Wicked Bite — Drain Blood DC 26 Fortitude The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 10 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 20 healing HP).
Drain Vitality (necromancy) DC 26 Fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Spells
Call The Blood (rank 4)
Confusion (rank 4)
Dimension Door (rank 4)
Phantasmal Killer (rank 4)
Haste (rank 3)
Levitate (rank 3)
Paralyze (rank 3)
Slow (rank 3)
Vampiric Touch (rank 3)
Death Knell (rank 2)
Dispel Magic (rank 2)
Ghoulish Cravings (rank 2)
Invisibility (rank 2)
Touch of Idiocy (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Daze (rank 1)
Fear (rank 1)
Feather Fall (At Will) (Self Only) (rank 1)
Grim Tendrils (rank 1)
Message (rank 1)
Phantom Pain (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
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