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Urdefhan Death Scout

Creature 6 — humanoid, urdefhan

Pre-Remaster content. May include legacy alignment.

Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results. Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +15
Skills acrobatics +14, athletics +12, intimidation +11, stealth +14, thievery +14
Str
+2
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
+1
AC 24 Fort +15 Ref +16 Will +11
HP 92
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Speed 25 feet

Offense

Melee Shauth Blade +17, Damage 1d6+4 slashing plus 1d6 bleed
Melee Jaws +16, Damage 2d6+4 piercing
Ranged Necrotic Bomb +16, Damage 2d6 void plus 2 void

Abilities

Greater Darkvision — Greater Darkvision
Necrotic Decay (divine, void) — When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 6d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 23 Fortitude save).
Void Healing — Negative Healing
Shauth Bite — The death scout deals an additional 1d6 bleed with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.
Sneak Attack — The death scout deals an extra 2d6 precision damage to Off-Guard creatures.
Wicked Bite — Drain Blood DC 24 Fortitude The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 5 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 10 healing HP). Drain Vitality (necromancy) DC 24 Fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).

Spells

Death Knell (rank 2)
Invisibility (Self Only) (rank 2)
Feather Fall (At Will) (Self Only) (rank 1)
Ray of Enfeeblement (rank 1)

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