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Urdefhan Lasher

Creature 7 — humanoid, urdefhan

Pre-Remaster content. May include legacy alignment.

Trained from a young age with the strange and powerful shauth lashes, urdefhan lashers would rather die than retreat from combat. Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +16
Skills athletics +17, intimidation +13, religion +14, survival +14
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+2
AC 24 Fort +17 Ref +14 Will +16
HP 120
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Speed 25 feet

Offense

Melee Shauth Lash +18, Damage 2d8+7 slashing
Melee Jaws +17, Damage 2d6+7 piercing

Abilities

Greater Darkvision — Greater Darkvision
Necrotic Decay (divine, void) — When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 7d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 24 Fortitude save).
Void Healing — Negative Healing
Constrict — 1d8+7 slashing damage, DC 25 Fortitude Constrict
Shauth Seize — The lasher gains the Grab ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes.
Wicked Bite — Drain Blood DC 25 Fortitude The urdefhan drinks some of the creature's blood. On a failed save, the creature is Drained 1 and the urdefhan regains 10 healing HP (or, on a critical failure, it's Drained 2 and the urdefhan regains 20 healing HP). Drain Vitality (necromancy) DC 25 Fortitude The urdefhan draws out some of the creature's vital essence. The creature becomes Enfeebled 1 for 1 hour on a failed save (or Enfeebled 2 for 1 hour on a critical failure).
Grab — Grab

Spells

Paralyze (rank 3)
Death Knell (rank 2)
Feather Fall (At Will) (Self Only) (rank 1)
Ray of Enfeeblement (rank 1)

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