Urdefhan Warrior
Creature 3 — humanoid, urdefhan
From the moment they're born, urdefhans are prepared for war. Urdefhan warriors are among the least powerful urdefhans one might encounter outside of their eerie underground cities. The violent warmongers, occultists, and poisoners known as urdefhans dwell within the Darklands. They were created in eons past by the mysterious First Apocalypse Riders to serve as agents of the end times of the Universe. Urdefhans continue to honor their creators by worshipping the wretched beings who rule over the
Source: pathfinder-monster-core-2
Perception +9
Skills athletics +10, intimidation +9, religion +7, survival +7
Str
+3
Dex
+1
Con
+2
Int
+0
Wis
+2
Cha
+2
AC 18
Fort +9
Ref +8
Will +9
HP 55
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Speed 25 feet
Offense
Melee Rhoka Sword +12, Damage 1d8+6 slashing
Melee Jaws +12, Damage 1d6+6 piercing
Ranged Composite Longbow +10, Damage 1d8+4 piercing
Abilities
Greater Darkvision — Greater Darkvision
Necrotic Decay (divine, void) — When an urdefhan dies, their translucent flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot type:emanation around the body. This gas deals 3d6 void damage to creatures in this area as their flesh curdles and rots (DC 17 Fortitude save).
Reactive Strike — Reactive Strike
Void Healing — Negative Healing
Ravenous Attack — The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Their multiple attack penalty doesn't increase until after both attacks.
Wicked Bite —
Spells
Darkness (rank 2)
Enfeeble (rank 1)
Gentle Landing (At Will, Self Only) (rank 1)
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