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Urushil

Creature 18 — demon, fiend, unholy

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALdemonfiendunholy

Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu's prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender. Mariliths are among the greatest tacticians in the Abyss, and they have an almost supernatural knack for understanding the ripples of cha

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +32; darkvision
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +33, deception +30, diplomacy +30, intimidation +32, religion +29, stealth +29, Warfare Lore +31
Str
+8
Dex
+6
Con
+6
Int
+4
Wis
+4
Cha
+7
Items Longsword, Breastplate, Belt of Regeneration
AC 45 Fort +34 Ref +32 Will +30 +1 status to all saves vs. magic
HP 410
Weaknesses cold-iron 15, holy 15
Speed 40 feet, fly 40 feet (from fly spell)

Offense

Melee Cold Iron Silver Longsword (evil, magical, reach-10, unholy, versatile-p) +38, Damage 4d8+18 slashing
Melee Tail (evil, magical, reach-10, unarmed, unholy) +35, Damage 3d12+18 bludgeoning plus Grab

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Attack of Opportunity (Special) — A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each Attack of Opportunity.

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Commander's Aura (aura, divine) — 100 feet. Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Failure Vulnerability — A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take 3d6+10 mental damage at the end of their turn and their commander's aura deactivates until the end of their next turn.
Bladestorm — The marilith makes up to six longsword Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
Defensive Assault — The marilith makes two Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an Attack of Opportunity), the bonus to AC decreases by 1 for each weapon used.
Focused Assault — The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword Strike. On a successful attack, the marilith deals longsword damage to the target, plus an additional 1d8 slashing damage for every longsword they wield beyond the first (typically 5d8 slashing damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields.
Greater Constrict — 2d12+13 bludgeoning, DC 41 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Infuse Weapons (divine) — Any weapon becomes a +2 Greater Striking weapon made of cold iron and silver while a marilith wields it.
Grab
Divine Innate Spells DC 40, attack +32
6th Blade Barrier (×2), True Seeing (Constant)
4th Dimension Door, Dimension Door (At Will), Fly (Constant), Weapon Storm (×2)

WORKS WELL WITH

AnvilLANDDurable frontliners benefit most from commander aura defensive stat bonuses.
FlankerLANDFlanking allies gain commander aura offensive bonuses and split enemy attention.
SnareLANDControl effects cluster enemies for bladestorm multi-target strike efficiency.
ShadeLANDPrecision-based allies capitalize on commander aura accuracy and damage boosts.

PUNISHES

✖ clumping✖ disengaging✖ low Fort
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

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