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Usilket

Creature 13 (unique) — humanoid

Pre-Remaster content. May include legacy alignment.

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +24
Skills acrobatics +24, athletics +22, diplomacy +25, medicine +24, performance +23, society +26
Str
+3
Dex
+5
Con
+1
Int
+3
Wis
+5
Cha
+4
AC 34 Fort +20 Ref +24 Will +24
HP 238
Resistances force 10
Speed 25 feet

Offense

Melee Fist +25, Damage 3d10+9 bludgeoning

Abilities

Constant Spells — Constant Spells
Absorb Force (arcane, force) — Frequency once per round Trigger A Force Barrage is fired at Usilket, and they are aware of it and have a free hand Effect Usilket "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can only be used for Force Bolt. The energy lasts for 6 rounds or until it is released.
Attack of Opportunity — Attack Of Opportunity
Flurry of Blows (flourish) — Usilket makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Force Bolt — 1 to 3 Usilket fires two Force Barrage per action spent, dealing 1d4+1 force damage each. They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls three missiles instead of two, expending the held energy.
Meditative Therapy (healing) — Frequency once per day Effect One of Usilket's most unusual abilities is a technique they learned during a long visit to Jalmeray. Usilket enters a trancelike state for 10 minutes, during which they can attempt to remove a disease or one of the following conditions: Clumsy, Drained, Enfeebled, or Stupefied. To remove the disease or condition, Usilket must counteract the disease or condition with a Medicine check. Usilket can attempt to counteract a disease or condition present in another creature, as long as that creature remains adjacent to the witchwyrd during the entire meditation.
Powerful Fists — Usilket's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Grab — Grab

Spells

Tongues (Constant) (rank 5)
Wind Jump (rank 5)
Abundant Step (rank 4)
Dimension Door (rank 4)
Resilient Sphere (rank 4)
Suggestion (rank 4)
Ki Blast (rank 3)
Dispel Magic (rank 2)
Mirror Image (rank 2)
Resist Energy (rank 2)
Wholeness of Body (rank 2)
Detect Magic (rank 1)
Floating Disk (At Will) (rank 1)
Ki Rush (rank 1)
Ki Strike (rank 1)
Unseen Servant (At Will) (rank 1)

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