Vaklish
Creature 12 (unique) — fiend, rakshasa, unholy
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +22
Skills crafting +23, deception +26, diplomacy +22, intimidation +22, occultism +25, performance +20, stealth +22
Str
+5
Dex
+6
Con
+4
Int
+5
Wis
+3
Cha
+4
AC 33
Fort +22
Ref +22
Will +23
HP 185
Resistances physical (except piercing) 12
Weaknesses holy 10
Speed 35 feet
Offense
Melee Fangs +23, Damage 3d10+11 piercing
Melee Claw +24, Damage 3d8+11 slashing
Abilities
+2 Status to All Saves vs. Magic —
+3 Status to All Saves vs. Divine Magic —
Scoff at the Divine — Vaklish can't Scoff at the Divine for 1d4 rounds.
Change Shape (concentrate, occult, polymorph) — Vaklish takes on the appearance of any Medium humanoid. This doesn't change Valish's Speed or the attack and damage modifiers with his Strikes but might change the damage type his Strikes deal (typically to bludgeoning). He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
Change Shape
Disturbing Vision (concentrate, mental, occult) — Vaklish's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 32 Will save or become Sickened 1 (and Stunned 1 on a critical failure).
The visions last 1d4 rounds, and while they do, Vaklish and all evil creatures in the area gain a +1 status bonus to all checks. Vaklish can use this ability again only once the previous visions end.
Spells
Dominate (rank 6)
Feeblemind (rank 6)
Spirit Blast (rank 6)
Shadow Blast (rank 5)
Synaptic Pulse (rank 5)
Fly (rank 4)
Suggestion (rank 4)
Dream Message (rank 3)
Hypnotic Pattern (rank 3)
Mind Reading (At Will) (rank 3)
Slow (rank 3)
Create Undead (rank 2)
Dispel Magic (rank 2)
Hideous Laughter (rank 2)
Mirror Image (rank 2)
Silence (rank 2)
Charm (rank 1)
Dancing Lights (rank 1)
Detect Magic (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Ray of Enfeeblement (rank 1)
Shield (rank 1)
Soothe (rank 1)
Telekinetic Projectile (rank 1)
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