Valmar
Creature 6 (unique) — aberration, humanoid
Pre-Remaster content. May include legacy alignment.
Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These stories are encountered more often than their subject, however. A reclusive people, umasi live deep in remote jungles, largely isolated from other societies. Despite not being undead, umasi can't heal naturally or via magic. Instead, they must harvest appendages and organs from the living to perpetuate their own lives. These modifications require spec
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +12
Skills athletics +15, intimidation +9, medicine +14, stealth +13, survival +10
Str
+5
Dex
+3
Con
+4
Int
+1
Wis
+2
Cha
+1
AC 23
Fort +16
Ref +11
Will +12
HP 99
Immunities disease
Speed 35 feet
Offense
Melee Claw +17, Damage 2d6+8 slashing
Melee Shield Spikes +17, Damage 1d6+8 piercing
Melee War Razor +18, Damage 2d4+8 slashing
Abilities
+2 Status to All Saves vs. Poison —
Flesh Grafting — An umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a DC 20 Medicine check with the effects of Treat Wounds. This process is the only way an umasi can recover Hit Points.
Immortal Flesh — Umasi can't heal or recover HP in any way except their Flesh Grafting techniques. However, despite being living creatures, they don't take damage from either vitality or void damage.
Shield Block — Shield Block
Consume Organ (manipulate) —
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