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Valmar

Creature 6 (unique) — aberration, humanoid

AnvilCrasherLANDaberrationhumanoid

Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These stories are encountered more often than their subject, however. A reclusive people, umasi live deep in remote jungles, largely isolated from other societies. Despite not being undead, umasi can't heal naturally or via magic. Instead, they must harvest appendages and organs from the living to perpetuate their own lives. These modifications require spec

Source: gatewalkers-bestiary

Perception +12; darkvision
Languages common
Skills athletics +15, intimidation +9, medicine +14, stealth +13, survival +10
Str
+5
Dex
+3
Con
+4
Int
+1
Wis
+2
Cha
+1
Items Shield Spikes, War Razor, Steel Shield, Keys
AC 23 ((25 with shield raised)) Fort +16 Ref +11 Will +12 +2 status to all saves vs. poison
HP 99 (immortal flesh)
Immunities disease
Speed 35 feet

Offense

Melee Claw (agile, unarmed) +17, Damage 2d6+8 slashing
Melee Shield Spikes +17, Damage 1d6+8 piercing
Melee War Razor (agile, backstabber, deadly-d8, finesse, magical) +18, Damage 2d4+8 slashing

Abilities

+2 Status to All Saves vs. Poison
Flesh Grafting — An umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a DC 20 Medicine check with the effects of Treat Wounds. This process is the only way an umasi can recover Hit Points.
Immortal Flesh — Umasi can't heal or recover HP in any way except their Flesh Grafting techniques. However, despite being living creatures, they don't take damage from either vitality or void damage.
Shield Block
Consume Organ (manipulate) —

WORKS WELL WITH

SniperLANDA durable front-line brute holds enemies in melee so a ranged striker can fire without being closed on.
SnareLANDA controller that pins or slows approaching attackers lets this tough melee combatant keep contesting the same square all fight.
WeaverLANDA caster stays protected behind a resilient melee body while lining up spells that punish clustered or exposed targets.

PUNISHES

✖ melee focus-fire✖ isolated skirmishers✖ low Fortitude targets
Pairing with another heavy melee tank crowds the front line with redundant durability and no added control or ranged pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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