Vampire Bat Swarm
Creature 1 — animal, swarm
Although the typical vampire bat has a wingspan of 7 inches and doesn't pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time. A wide range of
Source: pathfinder-monster-core
Perception +10
Skills acrobatics +7, athletics +4, stealth +7
Str
+1
Dex
+4
Con
+1
Int
-4
Wis
+3
Cha
-3
AC 15
Fort +6
Ref +9
Will +6
HP 11
Immunities precision, swarm-mind
Resistances bludgeoning 6, piercing 6, slashing 3
Weaknesses area-damage 3, splash-damage 3
Speed 5 feet, fly 30 feet
Abilities
Echolocation (Precise) 20 feet — A bat swarm can use its hearing as a precise sense at the listed range.
Swarm Mind — Swarm Mind
Blood Feast — Each enemy in the bat swarm's space takes 1d4 piercing damage (DC 16 Reflex save). Creatures that fail this save also take 1 bleed damage.
Run Vampire Bat Swarm in the encounter builder — free, no install.
Open in PathfinderGM →