Vampire Squid
Creature 0 — animal, aquatic
Pre-Remaster content. May include legacy alignment.
Vampire squid are neither undead nor blood drinkers. Their name is instead inspired by their red eyes and the dark, cloak-like webbing between their arms. Living in the lightless depths of the ocean, the vampire squid can eject a cloud of bioluminescent mucus that nauseates predators.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +7
Skills athletics +4, stealth +7
Str
+0
Dex
+3
Con
+0
Int
-4
Wis
+3
Cha
-2
AC 16
Fort +4
Ref +8
Will +6
HP 15
Resistances cold 5
Speed 0 feet, swim 25 feet
Offense
Melee Beak +7, Damage 1d8 piercing
Melee Tentacles +7, Damage 1d6 bludgeoning
Abilities
Glowing Mucus — Frequency once per day
Requirements The vampire squid is in water
Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become Sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become Sickened 1.
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