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Vampire Taviah

Creature 12 (unique) — undead, unholy, vampire

Pre-Remaster content. May include legacy alignment.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +23
Skills arcana +21, athletics +23, crafting +21, deception +21, intimidation +23, occultism +21, religion +19, stealth +21
Str
+7
Dex
+5
Con
+4
Int
+3
Wis
+3
Cha
+5
AC 33 Fort +25 Ref +19 Will +22
HP 180
Immunities death-effects, disease, paralyzed, poison, sleep
Resistances mental 10
Speed 20 feet, climb 20 feet

Offense

Melee Iron Claw +26, Damage 3d12+12 slashing

Abilities

Thoughtsense 100 feet (mental, occult) — Taviah senses non-mindless creatures within 100 feet as a precise sense.
Constant Spells — Constant Spells
Fast Healing 10 — Fast Healing
Magaambya Scar — A physical attack on Taviah that scores a critical hit exacerbates the injury in her wounded leg; in addition to the other effects of the critical hit, Taviah is Stunned 1.
Mental Rebirth (curse, incapacitation, mental, occult) — Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and Unconscious conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts. Taviah has no comatose creatures to transfer her consciousness to. After 1d6 days of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose.
Vetalarana Vulnerabilities — All vetalaranas possess the following weaknesses. Barred Senses A vetalarana can't see or sense through force effects or cold iron, and their mind can't penetrate force effects or cold iron. Such barriers can prevent the transference of a vetalarana's mind through Mental Rebirth. Revulsion A vetalarana delights in consuming memories and secrets, and is disgusted by those who share such sensitive tidbits openly. A vetalarana can't voluntarily come within 10 feet of a creature loudly voicing their intimate personal secrets or most cherished memories aloud. Speaking such information aloud with conviction is a single action that has the auditory, concentrate, and linguistic traits, and protects the creature until the start of its next turn. A vetalarana that involuntarily comes within 10 feet of a creature sharing such information gains the Fleeing condition until they're 10 feet or farther from the creature. After 1 round of being exposed to the secrets of a creature, a vetalarana can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success). Vulnerable to Brain Destruction A vetalarana whose brain has been destroyed, or is reduced to 0 HP while unable to take mental actions, can't use Mental Rebirth.
Void Healing — Negative Healing
Bonds of Iron (attack, occult) — Frequency once per day Effect Taviah can cause a cage built of cold-iron fingernails to spring from nothingness around a target at a range of up to 30 feet, attempting an Athletics check to against the target's Fortitude DC. If the target has a weakness to cold iron, Taviah gains a +2 circumstance bonus to this check. Unlike a normal Grapple, Taviah doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature Escapes, causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it; it has an AC of 19, Hardness 10, and 40 Hit Points.
Drain Thoughts (mental, occult) — A victim that becomes Stupefied 5 in this way is rendered comatose until Taviah is destroyed, becoming permanently unconscious. While unconscious, its stupefied condition doesn't decrease.
Paralyzing Claws (incapacitation, occult) — Any living creature hit by Taviah's claw Strike must succeed at a DC 29 Fortitude save or become Paralyzed. The target can attempt a new save at the end of each of its turns to end the effect, and the DC cumulatively decreases by 1 on each such save.
Rend (Claw) — Rend
Grab — Grab

Spells

Feeblemind (rank 6)
Shadow Blast (rank 5)
Tongues (Constant) (rank 5)
Haste (rank 3)
False Life (rank 2)

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