Vargouille
Creature 2 — beast, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +11
Skills acrobatics +8, stealth +8
Str
+3
Dex
+4
Con
+4
Int
-2
Wis
+3
Cha
-1
AC 18
Fort +10
Ref +8
Will +7
HP 30
Speed 0 feet, fly 25 feet
Offense
Melee Fangs +10, Damage 1d8+3 piercing
Abilities
Kiss — The vargouille kisses an adjacent creature that's asleep, Paralyzed, or Unconscious, exposing it to the vargouille transformation disease.
Shriek (auditory, concentrate, visual) — The vargouille shrieks, its scream so terrible that all non-vargouilles within 60 feet must succeed at a DC 16 Fortitude save or be Paralyzed for 3 rounds.
The effect ends early for a creature if the vargouille moves out of sight, moves farther than 60 feet from the creature, or attacks the creature with its fangs.
After attempting its save, a creature is immune to that particular vargouille's Shriek for 24 hours.
Vargouille Transformation (disease) — Exposing the victim to sunlight or any light spell of 3rd level or higher pauses the progression of the disease until the victim is no longer in light.
Saving Throw DC 18 Fortitude
Stage 1 carrier with no effect ( hours)
Stage 2 victim's hair falls out ( hours)
Stage 3 victim's ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs (1 day)
Stage 4 victim's mind regresses to a vicious and unintelligent shell of its former self ( hours)
Stage 5 victim's head breaks free of the body (which dies) and becomes a new vargouille
Vargouille Venom (poison) — Saving Throw DC 18 Fortitude
Stage 1 Damage the victim has taken from vargouille fangs can't be healed magically.
Once all vargouille fang damage has been healed nonmagically, the poison ends.
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