Variant Dread Wraith
Creature 9 (rare) — incorporeal, undead, unholy, wraith
Pre-Remaster content. May include legacy alignment.
CrasherAERIALundeadunholyincorporealwraith
These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread wraiths haunt the shadowy places of the world, but dread wraiths are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands. Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate grou
Source: season-of-ghosts-bestiary (Pre-Remaster)
Perception +19; darkvision, lifesense 60 feet
Languages common, necril
Skills acrobatics +19, intimidation +21, stealth +19
Str
-5
Dex
+6
Con
+3
Int
+3
Wis
+4
Cha
+6
AC 28
Fort +16
Ref +19
Will +21
+1 status to all saves vs. vitality
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 60 feet
Offense
Melee Spectral Hand (finesse) +21, Damage 2d10+7 mental plus Drain Life
Abilities
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
+1 Status to All Saves vs. Vitality —
Attack of Opportunity —
Draining Presence (aura, void) — 10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become Drained 1. It recovers after it has been out of the aura for 1 minute. This drained condition value is cumulative with the drained value caused by drain life, but not with multiple draining presence auras.
A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.
A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.
Sunlight Powerlessness — A dread wraith caught in sunlight is Stunned 2 and Clumsy 2.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Absorb Wraith — The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing 6d10 void damage to each creature along the line (DC 28 Fortitude save).
The dread wraith absorbs the essence of the target wraith, becoming Quickened and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to Fly or Strike.
An unwilling target can attempt a DC 28 Will save to resist being absorbed.
The dread wraith absorbs the essence of the target wraith, becoming Quickened and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to Fly or Strike.
An unwilling target can attempt a DC 28 Will save to resist being absorbed.
Drain Life (divine) — When the dread wraith damages a living creature with its spectral hand Strike, the wraith gains 10 temporary Hit Points and the target must succeed at a DC 28 Fortitude save or become Drained 1. Further damage dealt by the wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
Wraith Spawn (divine) — A living humanoid slain by a wraith's spectral hand Strike rises as a Wraith Spawn after 1d4 rounds. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn.
WORKS WELL WITH
SniperLAND / AERIALCrasher disrupts enemy lines and inflicts drained while Sniper finishes vulnerable backline targets.
WeaverLAND / AERIALWeaver concentrates enemies in draining aura radius while Crasher sustains on drained victims.
AnvilLAND / AERIALAnvil engages the frontline as Crasher flies overhead to flank and drain clustered enemies.
PUNISHES
✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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