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Vault Builder

Creature 23 (rare) — earth, elemental

The vault keepers lost Sairazul's spark and have life spans of two to three millennia. They maintain and protect the xiomorns' many experiments. When Sairazul created xiomorns, they were immortal. She created 65,536, all in her own image, and all imbued with a piece of her divine spark. During her imprisonment, Ayrzul used visions of a future extinction to manipulate them into sacrificing their power to him. This sacrifice split xiomorns into two classes: 32,768 vault builders who kept Sairazul

Source: rage-of-elements-bestiary

Perception +37
Skills acrobatics +39, arcana +42, athletics +39, crafting +44, nature +37, stealth +41, thievery +39
Str
+8
Dex
+10
Con
+7
Int
+11
Wis
+6
Cha
+8
AC 47 Fort +36 Ref +41 Will +35
HP 465
Immunities bleed, paralyzed, poison, sleep, radiation
Resistances physical (except adamantine) 20
Speed 35 feet, burrow 35 feet, climb 35 feet

Offense

Melee Claw +37, Damage 5d10+12 slashing
Melee Crystal Wand +37, Damage 4d4+12 piercing plus 4d6 poison
Melee Crystal Staff +39, Damage 4d6 poison plus 4d4+12 bludgeoning
Ranged Crystal Shard +37, Damage 7d6+4 piercing

Abilities

Tremorsense (Imprecise) 120 feet — Tremorsense
Telepathy 300 feet (aura, magical) — Telepathy
+2 Status to Recall Knowledge About Earth
Craft Crystal Wand (exploration) — Frequency twice per day Effect The vault builder spends 10 minutes creating a magic wand out of radioactive green crystal, containing any 8th-rank or lower earth spell of their choice. The wand can be used by other creatures, but it crumbles to sand at the end of the day and has no monetary value. The vault builder can expend both daily uses to instead make a +3 greater striking Major Staff of Earth .
Item Caster — The vault keeper can Cast a Spell from any item (such as a staff or wand) as though it were on their spell list.
+1 Status to All Saves vs. Magic
+4 Status to All Saves vs. Earth
Attack of Opportunity — Attack Of Opportunity
Constraining Crystal (earth, magical) — When the vault builder deals damage with a claw Strike, glowing green crystals cluster at the site of the attack. The target must succeed at a DC 31 Fortitude save or become Clumsy 1 for 1 hour (or Clumsy 2 on a critical failure). If the creature is already clumsy due to constraining crystal, additional failures increase that clumsy value instead, to a maximum of Clumsy 4. A target that fails its save while Clumsy 4 is Petrified with an unlimited duration.
Crystal Burst (arcane, earth) — An explosion of razor-sharp splinters deals 24d6 piercing damage in a 30-foot burst within 120 feet, with a DC 46 Reflex save. The vault keeper can't use Crystal Burst again for 1d4 rounds.
Earth Glide — The vault builder can Burrow through any earthen matter, including rock. When they do so, the vault builder moves at their full burrow Speed, leaving no tunnels or signs of their passing.

Spells

Earthquake (rank 8)
Heaving Earth (rank 7)
Disintegrate (rank 6)
Petrify (rank 6)
Petrify (rank 6)
Scrying (rank 6)
Teleport (rank 6)
Wall of Force (rank 6)
Blazing Fissure (rank 5)
Engrave Memory (rank 5)
Speak With Stones (At Will) (rank 5)
Wall of Stone (rank 5)
Clairvoyance (rank 4)
Creation (rank 4)
Fly (rank 4)
Grasping Earth (rank 4)
Mountain Resilience (rank 4)
Shape Stone (At Will) (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Earthbind (At Will) (rank 3)
Haste (rank 3)
One with Stone (rank 3)
Knock (rank 2)
Magnetic Attraction (rank 2)
Magnetic Repulsion (rank 2)
Pave Ground (rank 2)
See the Unseen (rank 2)
Shatter (At Will) (rank 2)
Summon Elemental (Earth Only) (rank 2)
Ant Haul (rank 1)
Detect Magic (rank 1)
Mending (rank 1)
Quick Sort (rank 1)
Read Aura (rank 1)
Scatter Scree (rank 1)
Sigil (rank 1)
Telekinetic Hand (rank 1)

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