Vault Keeper
Creature 14 (rare) — earth, elemental
The vault keepers lost Sairazul's spark and have life spans of two to three millennia. They maintain and protect the xiomorns' many experiments. When Sairazul created xiomorns, they were immortal. She created 65,536, all in her own image, and all imbued with a piece of her divine spark. During her imprisonment, Ayrzul used visions of a future extinction to manipulate them into sacrificing their power to him. This sacrifice split xiomorns into two classes: 32,768 vault builders who kept Sairazul
Source: rage-of-elements-bestiary
Perception +26
Skills acrobatics +26, arcana +26, athletics +26, crafting +26, nature +24, thievery +24
Str
+4
Dex
+8
Con
+6
Int
+8
Wis
+4
Cha
+6
AC 36
Fort +24
Ref +28
Will +22
HP 200
Immunities bleed, paralyzed, poison, sleep, radiation
Resistances physical (except adamantine) 15
Speed 35 feet, climb 35 feet
Offense
Melee Claw +28, Damage 3d10+10 slashing
Melee Crystal Wand +28, Damage 3d4+10 piercing plus 4d6 poison
Ranged Crystal Shard +28, Damage 5d6+6 piercing
Abilities
Tremorsense (Imprecise) 120 feet — Tremorsense
Telepathy 300 feet (aura, magical) — Telepathy
+2 Status to Recall Knowledge About Earth —
Craft Crystal Wand (exploration) — Frequency twice per day
Effect The vault keeper spends 10 minutes creating a magic wand out of radioactive green crystal, containing any 5th-rank or lower earth spell of their choice. The wand can be used by other creatures, but it crumbles to sand at the end of the day and has no monetary value.
Item Caster — The vault keeper can Cast a Spell from any item (such as a staff or wand) as though it were on their spell list.
Attack of Opportunity — Attack Of Opportunity
Constraining Crystal (earth, magical) — When the vault keeper deals damage with a claw Strike, glowing green crystals cluster at the site of the attack. The target must succeed at a DC 31 Fortitude save or become Clumsy 1 for 1 hour (or Clumsy 2 on a critical failure). If the creature is already clumsy due to constraining crystal, additional failures increase that clumsy value instead, to a maximum of Clumsy 4.
Crystal Burst (arcane, earth) — An explosion of razor-sharp splinters deals 15d6 piercing damage in a 30-foot burst within 120 feet, with a DC 35 Reflex save. The vault keeper can't use Crystal Burst again for 1d4 rounds.
Slashing Surge — The vault keeper Strides or Climbs and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The multiple attack penalty doesn't increase until after both attacks.
Spells
Petrify (rank 6)
Scrying (rank 6)
Speak With Stones (At Will) (rank 5)
Wall of Stone (rank 5)
Shape Stone (At Will) (rank 4)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Earthbind (At Will) (rank 3)
Shatter (At Will) (rank 2)
Summon Elemental (Earth Only) (rank 2)
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