Vavakia
Creature 18 (uncommon) — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAERIALdemonfiend
Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +32; darkvision, truesight 60 feet
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills athletics +35, deception +32, intimidation +34, religion +30, stealth +32
Str
+9
Dex
+4
Con
+6
Int
+4
Wis
+6
Cha
+6
Items Ranseur, Breastplate
AC 42
Fort +32
Ref +28
Will +30
+1 status to all saves vs. magic
HP 350
Weaknesses cold-iron 15, holy 15
Speed 40 feet, fly 40 feet
Offense
Melee Ranseur (disarm, magical, reach-25, unholy) +36, Damage 3d10+17 piercing plus 1d10 acid plus Grab
Melee Jaws (magical, reach-15, unarmed, unholy) +35, Damage 2d8 bleed plus 3d8+17 piercing plus Smoking Wound
Melee Claw (agile, magical, reach-15, unarmed, unholy) +35, Damage 3d10+17 slashing
Melee Tail (backswing, magical, reach-20, unholy) +35, Damage 3d12+17 bludgeoning plus Stunning Tail
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 37 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Restoration Vulnerability — A vavakia is repulsed by the restoration of souls.
The demon takes 3d10+10 mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the Doomed condition.
The demon takes 3d10+10 mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the Doomed condition.
Smoking Wound — A creature damaged by the vavakia's jaws is Sickened 1 from the rank smell of vapors from the wound.
Soulfire Breath (death, divine, void) — The vavakia exhales ghostly green fire in a 60-foot cone.
Living creatures in the area take 20d6 void damage (DC 42 Reflex save). A good creature that fails this save is becomes Stupefied 2 for 1 minute (Stupefied 4 on a critical failure).
A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a Wish spell.
The vavakia can't use Soulfire Breath again for 1d4 rounds.
Living creatures in the area take 20d6 void damage (DC 42 Reflex save). A good creature that fails this save is becomes Stupefied 2 for 1 minute (Stupefied 4 on a critical failure).
A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a Wish spell.
The vavakia can't use Soulfire Breath again for 1d4 rounds.
Soulfire Inhalation (divine, healing) —
Stunning Tail (incapacitation) — If the vavakia critically hits with its tail Strike, the target must succeed at a DC 40 Fortitude save or be Stunned for 1 round (1d4 rounds on a critical failure).
Trample — Large or smaller, claw, DC 40 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Grab —
Divine Innate Spells DC 40, attack +32
9th Massacre
8th Divine Aura, Earthquake, Power Word Stun
6th True Seeing (Constant)
4th Dimension Door, Dimension Door (At Will), Divine Wrath (At Will)
WORKS WELL WITH
WeaverLAND / AERIALThe Weaver clumps enemies together for the Crasher's Soulfire Breath cone and Trample maneuver.
ShadeLAND / AERIALThe Shade capitalizes on frightened enemies softened by Frightful Presence and Smoking Wound.
AnvilLAND / AERIALA second front-line body holds enemies within the Crasher's aura while the Vavakia positions for Trample.
PUNISHES
✖ clumping✖ low Will✖ restoration magic
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Vavakia in the encounter builder — free, no install.
Open in PathfinderGM →