Vegetable Lamb
Creature 1 — elemental, plant, wood
Vegetable lambs are gaining popularity as the first elemental to be summoned by spellcasters in training, as they're docile until provoked and easy to control. Casters must take care, however, to not let them germinate in the Universe; they're a highly invasive species that can devour an entire forest within a decade. The healing and nourishing food that grows from vegetable lambs is appealing for adventurers and sedentary magical scholars alike. The taste is similar to the plants of the same k
Source: rage-of-elements-bestiary
Perception +4
Skills athletics +5, nature +6
Str
+3
Dex
+1
Con
+2
Int
-4
Wis
+0
Cha
+3
AC 14
Fort +6
Ref +3
Will +8
HP 28
Immunities bleed, paralyzed, poison, sleep
Weaknesses fire 3, slashing 2
Speed 20 feet
Offense
Melee Headbutt +8, Damage 1d6+2 bludgeoning
Melee Hoof +6, Damage 1d6 bludgeoning
Abilities
Nature's Bounty (healing, plant, primal, vitality) — Each day, a vegetable lamb grows edible flowers (such as artichoke, broccoli, or dandelion) among the green cotton covering its body. These vegetables can be picked without hurting the lamb. A living creature can eat the vegetable with an Interact action to regain 1d6+4 healing Hit Points.
Cottonseed Burst — The vegetable lamb releases a cloud of cottony green pollen in a 10-foot burst centered on itself. All creatures caught in the burst that need to breathe, apart from the lamb, must succeed at a DC 15 Fortitude save or be Slowed 1 by coughing (Slowed 2 on a critical failure).
Run Vegetable Lamb in the encounter builder — free, no install.
Open in PathfinderGM →