Vehanezhad
Creature 18 (unique) — dragon, earth, elemental
Pre-Remaster content. May include legacy alignment.
Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal drago
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +32
Skills acrobatics +32, arcana +32, deception +34, diplomacy +34, intimidation +34, society +32, stealth +32, survival +30
Str
+9
Dex
+6
Con
+7
Int
+6
Wis
+6
Cha
+8
AC 42
Fort +33
Ref +30
Will +30
HP 335
Immunities paralyzed, sleep
Weaknesses sonic 15
Speed 60 feet, burrow 40 feet, fly 140 feet
Offense
Melee Jaws +35, Damage 3d8+17 slashing plus 4d6 piercing
Melee Claw +35, Damage 3d10+17 slashing
Melee Tail +33, Damage 2d12+17 bludgeoning
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
+1 Status to All Saves vs. Magic —
Extra Reaction — The dragon gains 2 reactions at the start of each of their turns.
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 37 Will
Frightful Presence
Reflect Spell —
Scintillating Aura (aura, concentrate, incapacitation, primal, visual) — 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are Dazzled. Each creature that ends its turn in the emanation must succeed at a DC 37 Will saving throw or be Stunned 1 (or Stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.
Twisting Tail (move) —
Breath Weapon (primal) — Vehanezhad breathes a flurry of piercing crystals that deals 19d6 piercing damage in a 60-foot cone (DC 40 Reflex save). A creature who takes damage from this breath weapon is exposed to crystal corruption. Vehanezhad can't use Breath Weapon again for 1d4 rounds.
Crystal Corruption (arcane, curse, incapacitation) — Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.
Saving Throw DC 40 Fortitude
Stage 1 sickened 1 (1 hour)
Stage 2 weakness 5 to sonic and Sickened 1 (1 day)
Stage 3 weakness 5 to sonic and Slowed 1 (1 day)
Stage 4 weakness 10 to sonic and Paralyzed (1 day)
Stage 5 weakness 10 to sonic, and the creature is permanently Petrified.
Crystallize Flesh (incapacitation, primal) — **Critical Success** The target is unaffected.
**Success** The target is Slowed 1 for 1 round as portions of its flesh turn crystalline.
**Failure** The target is Slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is Petrified permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.
**Critical Failure** As failure, but the target is initially Slowed 2.
Draconic Frenzy — Vehanezhad makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Breath Weapon whenever they critically hit with a Strike.
Spells
Project Image (rank 7)
Hallucinatory Terrain (At Will) (rank 4)
Illusory Creature (At Will) (rank 2)
Create Water (rank 1)
Ghost Sound (rank 1)
Illusory Object (At Will) (rank 1)
Ventriloquism (At Will) (rank 1)
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