Veldenar
Creature 11 — air, elemental
Some dangers lurking within the Endless Sky can doom prey before they even realize it; such are the ambush tactics of the 20-foot-tall elementals known as veldenars. Their inherent invisibility and pale, almost translucent forms make them among the most deadly creatures to call the Plane of Air home. Veldenars resemble amphibians from the Universe, albeit with myriad red eyes and an affinity for cold. Hunting along the edges of eternal storms, the event horizons of dead zones, and the banks of
Source: rage-of-elements-bestiary
Perception +24
Skills athletics +20, intimidation +20, stealth +23
Str
+7
Dex
+5
Con
+5
Int
-2
Wis
+2
Cha
+0
AC 32
Fort +24
Ref +21
Will +18
HP 190
Immunities cold
Resistances electricity 10
Weaknesses fire 10
Speed 25 feet, fly 25 feet
Offense
Melee Tongue +25, Damage 2d10+10 bludgeoning plus 1d10 cold
Abilities
All-Around Vision — All Around Vision
Attack of Opportunity — Attack Of Opportunity
Natural Invisibility — A veldenar is naturally Invisible and only becomes visible when using a hostile action. Creatures it has engulfed remain visible within it, albeit slightly blurred by the veldenar's translucent skin.
Viscous Breath (air, aura) — 15 feet. The veldenar raises the viscosity of the surrounding air just by breathing it. Creatures who enter or start their turn within the emanation treat the area as difficult terrain and take a –2 status penalty to any non-magical physical attacks they attempt. This aura is suppressed whenever the veldenar has a creature engulfed.
Vacuum (air) —
Run Veldenar in the encounter builder — free, no install.
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