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Venator

Creature 13 — aeon, monitor

Unlike most aeons, venators spend much of their time in the mortal Universe. Axiomites build these fgures of brass and gears to hunt their enemies. Although capable combatants on their own, venators frequently act as trackers for other aeons, leading a group of vigilias to secure a criminal or guiding a bythos to its targets. Each venator is forged with its targets already assigned, a scrap of axiomite formula integrated in the gears that whir beneath their armor. The targets are narrowly defne

Source: pathfinder-monster-core-2

Perception +24
Skills acrobatics +25, arcana +23, athletics +23, stealth +27, survival +24
Str
+6
Dex
+8
Con
+4
Int
+4
Wis
+5
Cha
-2
AC 33 Fort +21 Ref +25 Will +24
HP 230
Immunities disease, fear-effects, emotion
Weaknesses electricity 15
Speed 25 feet

Offense

Ranged Crossbow +27, Damage 2d8+12 piercing plus 1d10 electricity

Abilities

Locate Target (detection, divine) — A venator is assigned an individual target or small group of targets when they are created. The venator can sense the direction of their nearest target while on the same plane as it. If there are none, they can sense the plane where most of their targets can be found.
Discharging Bolt — When the venator damages a creature with their crossbow, the bolt embeds in the target, dealing 2d6 persistent electricity damage. The creature can remove the bolt and end the persistent damage with an Interact action but takes 1d6 electricity damage as part of removing the bolt.
Mark Target (divine) — The venator releases a ball of light at a target within 60 feet, lighting it up with a magical aura that's constantly visible to the venator. The target can avoid becoming marked with a successful DC 30 Reflex save. While marked, the target finds it difficult to deal with the venator and their allies. The target takes a –1 status penalty to all attacks against the venator and other aeons, as well as to saving throws against efects from the venator and other aeons. The venator can Sustain this efect to designate up to 5 other creatures as trusted allies, causing the target to take the same penalties against these allies. The venator can Dismiss the mark. Otherwise, it fades away naturally after 1 day.
Overloaded Arc (divine, electricity) — The venator releases lightning from their body in a 120-foot type:line, dealing 4d10 electricity damage (DC 33 Reflex save). The lightning also arcs, damaging any creature embedded with a venator's bolt within 120 feet even if it isn't in the line. The venator is then Slowed 1 for 1 round.

Spells

Interplanar Teleport (to plane indicated by locate target only) (rank 7)
Translocate (rank 4)
Invisibility (At Will) (rank 2)
Revealing Light (At Will) (rank 2)

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