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Venexus's Chosen

Creature 6 (rare) — beast, beastkin, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDbeastcold

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +14; darkvision, scent (imprecise) 30 feet
Languages common, draconic, hallit
Skills acrobatics +14, athletics +11, intimidation +10, stealth +12
Str
+3
Dex
+4
Con
+2
Int
+1
Wis
+2
Cha
+0
AC 23 Fort +14 Ref +16 Will +14
HP 115
Resistances cold 5
Weaknesses fire 5
Speed 35 feet

Offense

Melee Fist (agile, finesse, magical, nonlethal, unarmed) +16, Damage 1d6+5 bludgeoning
Melee Tail (finesse, magical, reach-10, unarmed) +16, Damage 1d10+5 bludgeoning plus Knockdown

Abilities

Tail Lash
Change Shape (concentrate, polymorph, primal) — Venexus's chosen changes between their humanoid shape and hybrid shape. They gain a tail unarmed Strike while in their hybrid shape.
Flurry of BlowsFrequency once per round
Effect Venexus's chosen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Ice Walk — Venexus's chosen ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Powerful Fists — Venexus's chosen's fist Strikes are treated as cold iron and silver, and the chosen doesn't take penalties when making lethal attacks.
Knockdown

WORKS WELL WITH

AnvilLANDAnvil engages and holds enemies while the flanker circles for positioning with reach-ten and knockdown.
WeaverLANDWeaver controls spacing to set up the flanker's tail reach and combined Flurry of Blows damage.
MenderLANDMender offsets the fire weakness and sustains the flanker through aggressive melee engagement.

PUNISHES

✖ cold damage✖ melee✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #176: Lost Mammoth Valley.

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