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Venom Mage

Creature 9 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +19
Skills acrobatics +17, arcana +16, deception +20, nature +17, thievery +17
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+2
Cha
+4
AC 28 Fort +16 Ref +19 Will +17
HP 155
Resistances poison 12
Speed 25 feet

Offense

Melee Dagger +17, Damage 1d4+6 piercing
Melee Poisoner's Staff +17, Damage 1d6+4 bludgeoning
Ranged Dagger +19, Damage 1d4+6 piercing

Abilities

Venom Explosion (poison) — **Critical Success** No effect. **Success** The creature is sickened 1. **Failure** The creature is sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage. **Critical Failure** As failure, but sickened 4.
Steady Spellcasting — If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 Flat check. If the venom mage succeeds, their action isn't disrupted.

Spells

Cloudkill (rank 5)
Wyvern Sting (rank 5)
Summon Animal (rank 4)
Swarming Wasp Stings (rank 4)
Blindness (rank 3)
Earthbind (rank 3)
Stinking Cloud (rank 3)
Animal Messenger (rank 2)
Detect Poison (At Will) (rank 2)
Faerie Fire (rank 2)
Imp Sting (rank 2)
Detect Magic (rank 1)
Fleet Step (rank 1)
Guidance (rank 1)
Gust of Wind (rank 1)
Heal (rank 1)
Light (rank 1)
Ray of Frost (rank 1)
Read Aura (rank 1)
Spider Sting (rank 1)

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