Veranallia
Creature 20 — azata, celestial, holy
Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia's body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender-it is rare for a veranallia to remain consist
Source: pathfinder-monster-core-2
Perception +38
Skills athletics +34, deception +36, diplomacy +38, intimidation +36, medicine +36, nature +34, survival +38
Str
+8
Dex
+6
Con
+8
Int
+6
Wis
+10
Cha
+8
AC 45
Fort +36
Ref +34
Will +38
HP 475
Resistances fire 20, cold 20
Weaknesses cold-iron 20, unholy 20
Speed 40 feet, fly 40 feet
Offense
Melee Sickle +36, Damage 3d4+12 slashing plus 4d6 cold plus 1d6 spirit
Melee Vine +36, Damage 4d12+16 bludgeoning plus 1d6 spirit
Abilities
Tremorsense 120 feet — Tremorsense
Constant Spells — Constant Spells
Alter Weather — Frequency three times per day
Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-rank Control Weather ritual.
Rebirth (divine) — Frequency once per day
Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia's chooses, Rebirth can change the creature's ancestry or heritage, typically into an nephilim.
Improved Grab — Improved Grab
Spells
Cataclysm (rank 10)
Manifestation (once per year) (rank 10)
Revival (rank 10)
Nature's Enmity (rank 9)
Wrathful Storm (rank 9)
Arctic Rift (At Will) (rank 8)
Regenerate (rank 7)
Sunburst (At Will) (rank 7)
Awaken Animal (rank 6)
Commune (rank 6)
Cursed Metamorphosis (At Will) (rank 6)
Primal Call (rank 6)
Tangling Creepers (At Will) (rank 6)
Nature's Pathway (At Will) (rank 5)
Truespeech (Constant) (rank 5)
Blight (rank 4)
Plant Growth (rank 4)
Reincarnate (rank 3)
Speak with Plants (Constant) (rank 3)
Consecrate (rank 2)
Speak with Animals (Constant) (rank 2)
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