Vermin Catcher
Creature 2 — human, humanoid
Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats. Society is built upon the backs of laborers.
Source: pathfinder-npc-core
Perception +6
Skills athletics +9, nature +6, stealth +8, survival +6
Str
+3
Dex
+2
Con
+4
Int
+1
Wis
+0
Cha
-2
AC 17
Fort +10
Ref +8
Will +6
HP 35
Speed 25 feet
Offense
Melee Club +9, Damage 1d6+5 bludgeoning
Ranged Club +8, Damage 1d6+5 bludgeoning
Melee Fist +9, Damage 1d4+5 bludgeoning
Abilities
Giant Rat Trap — The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 Reflex save. On a failure, the creature takes 1d4 bleed damage (2d4 bleed on a critical failure) and is Immobilized and Off-Guard for 1 round.
Sneak Attack — The vermin catcher deals an additional 1d6 precision damage to Off-Guard creatures.
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