Very Drunken Jinkin
Creature -1 (uncommon) — fey, gremlin
Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites,
Source: season-of-ghosts-bestiary
Perception +0
Skills acrobatics +2, crafting +0, deception +2, nature +2, stealth +2, thievery +2
Str
-2
Dex
+0
Con
+0
Int
-2
Wis
+0
Cha
+0
AC 12
Fort +2
Ref +4
Will +2
HP 9
Weaknesses cold-iron 2
Speed 20 feet
Offense
Melee Club +0, Damage 1d6-2 bludgeoning
Ranged Club +2, Damage 1d6-2 bludgeoning
Abilities
Far Too Drunk — The jinkins are inefficient with their actions and always spend one action each round to cackle, stumble in place, or otherwise perform ineffective antics.
Spells
Prestidigitation (rank 1)
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