Vescavor Queen
Creature 9 — fiend, unholy
CrasherWeaverLANDAERIALfiendunholyacid
A vescavor queen is a horrifying sight. Much like their swarms, they resemble an acrid green wasp, but their abdomens are abnormally bloated and covered in acid-leaking spikes; their mouths make up the majority of their face and are filled with large, gnarled teeth, each the size of a human finger. They only possess one pair of arms, each the length of their entire body but abnormally folded and kept close, and their five pairs of wings are unnaturally stacked upon each other in a way that would
Source: pathfinder-monster-core
Perception +11; darkvision
Languages chthonian
Skills acrobatics +20, athletics +18, religion +16, stealth +20, survival +16
Str
+6
Dex
+5
Con
+5
Int
+1
Wis
+3
Cha
+2
AC 28
Fort +17
Ref +19
Will +15
HP 150
Resistances acid 10
Weaknesses cold-iron 10, holy 10
Speed 20 feet, fly 50 feet
Offense
Melee Jaws (magical, unarmed, unholy) +20, Damage 1d10+13 piercing plus 1d10 acid
Melee Claw (agile, magical, reach-10, unarmed, unholy) +20, Damage 2d10+8 slashing plus Grab
Melee Stinger (magical, reach-15, unholy) +20, Damage 2d4 piercing plus 2d10 acid
Ranged Spit (acid, magical) +19, range increment 30 feet, Damage 2d8 acid plus Rage Pheromones
Abilities
Chaotic Spawning — The vescavor queen strengthens her swarms. All vescavor swarms within 100-foot emanation{100 feet} become Huge and Quickened for 1 minute. Vescavor swarms can only use the extra action each round for the Ravenous Bites action.
Feeding Time — The vescavor queen causes any number of vescavor swarms within 100 feet to immediately use their reaction to perform the Ravenous Bites action.
Opportune Snack — The vescavor queen pulls a creature it has Grabbed or Restrained into a space adjacent to it and makes a jaws Strike with a +2 circumstance bonus.
Rage Pheromones — If the vescavor queen's spit Strike damages a creature, it takes a –2 status penalty to all saving throws imposed by vescavor swarms for 1 minute.
Grab —
WORKS WELL WITH
SnareLAND / AERIALA controller that keeps the party grouped feeds this creature's aura-boosting effects on nearby allies.
AnvilLAND / AERIALA durable frontliner absorbs Reactive Strikes while this creature repositions through the air to grab a target.
SniperLAND / AERIALRanged damage finishes off a target this creature has already Grabbed and pulled in close.
PUNISHES
✖ clumping✖ low Fort✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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