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Vescavor Swarm

Creature 5 — fiend, swarm, unholy

The most common and numerous vescavors are the raving swarms. If left alone and unchecked, many believe they would eventually consume themselves once everything else in the immediate vicinity was consumed. What is even more vexing than their hunger is their song. While it sounds like gibberish at first, once bitten, the song will drive people into chaos. These gluttonous green vermin travel from the Outer Rifts in an endless search for food. Along the way, these acrid wasps devour everything in

Source: pathfinder-monster-core

Perception +11
Skills acrobatics +13, athletics +10, stealth +13
Str
-2
Dex
+5
Con
+4
Int
-3
Wis
+1
Cha
+1
AC 21 Fort +11 Ref +15 Will +9
HP 60
Immunities mental, precision
Resistances bludgeoning 5, piercing 5, slashing 2
Weaknesses area-damage 5, cold-iron 5, holy 5, splash-damage 5
Speed 20 feet, fly 40 feet

Abilities

Swarm Mind — Swarm Mind
Devour All — The swarm eat away the very earth beneath their feet. The swarms Strides. All squares they occupy during their movement becomes difficult terrain. Any creatures they move through must succeed a DC 21 Reflex save or fall Prone.
Maddening Gibbers (auditory, mental) — Each stupefied creature in the swarm's space must attempt a DC 21 Will saving throw as the swarm yammers the endless chorus of the Outer Rifts. **Critical Success** The target is unaffected and is temporarily immune to Maddening Gibbers for 1 minute. **Success** The target is unaffected and is immune to Maddening Gibbers for 1 round. **Failure** The target becomes Confused for 1 round. **Critical Failure** The target becomes confused for 1 round and can't target fiends while confused in this way.
Ravenous Bites — Each enemy in the swarm's space takes 3d6 piercing damage (DC 20 Fortitude save). A creature that fails its save is also Stupefied 1 for 1 round.

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