Veshumirix
Creature 16 (unique) — dragon, fire
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +28
Skills acrobatics +30, athletics +30, deception +26, intimidation +32, nature +24, stealth +27, survival +24
Str
+7
Dex
+4
Con
+5
Int
+4
Wis
+4
Cha
+6
AC 39
Fort +29
Ref +28
Will +26
HP 300
Immunities fire, paralyzed, sleep
Weaknesses cold 15
Speed 50 feet, fly 160 feet, swim 50 feet
Offense
Melee Jaws +33, Damage 3d10+15 piercing plus 4d6 fire
Melee Claw +33, Damage 3d10+15 slashing
Melee Tail +31, Damage 2d12+15 bludgeoning
Melee Horns +31, Damage 2d10+15 bludgeoning
Abilities
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 34 Will
Frightful Presence
Wing Deflection —
Breath Weapon (fire, primal) — Veshumirix breathes a blast of magma that deals 9d6 fire plus 4d12 bludgeoning{9d6 fire damage and 4d12 bludgeoning damage} in a 60-foot cone (DC 42 Reflex save).
He can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy — Veshumirix makes two claw Strikes and one horns Strike in any order.
Draconic Momentum — Veshumirix recharges his Breath Weapon whenever he scores a critical hit with a Strike.
Magma Swim — A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.
Volcanic Purge — If the next action Veshumirix uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds.
Spells
Fire Shield (Constant) (rank 4)
Wall of Fire (At Will) (rank 4)
Fireball (rank 3)
Burning Hands (At Will) (rank 1)
Produce Flame (rank 1)
Run Veshumirix in the encounter builder — free, no install.
Open in PathfinderGM →