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Veteran Noble

Creature 6 — human, humanoid

Veteran nobles have survived battles in the past, both social and physical. These movers and shakers are often the patrons or mentors of bold adventurers. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Source: pathfinder-npc-core

Perception +15
Skills athletics +13, deception +12, diplomacy +12, intimidation +14
Str
+3
Dex
+2
Con
+0
Int
+2
Wis
+3
Cha
+2
AC 24 Fort +12 Ref +14 Will +16
HP 85
Speed 20 feet

Offense

Melee Longsword +16, Damage 1d8+11 slashing
Melee Dagger +15, Damage 1d4+11 piercing
Ranged Dagger +15, Damage 1d4+11 piercing
Melee Gauntlet +15, Damage 1d4+11 bludgeoning

Abilities

Battle Scarred — The first time each day the veteran noble would be reduced to 0 HP, they remain at 1 HP and are Enfeebled 2 for the rest of the day.
Noble Pride (auditory, emotion, mental) —
Tactical Command (auditory, concentrate, linguistic, mental) — Frequency once per round Effect The veteran noble directs an ally. The ally can immediately use their reaction to Strike or to Stride without triggering reactions. The ally gains a +2 status bonus to their Strike if the veteran noble has dealt with that creature or an organization that creature belongs to before, as the veteran offers hard-earned tactical advice.

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