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Vice-Chancellor Vikroti Stroh

Creature 18 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDundead

Source: blood-lords-bestiary (Pre-Remaster)

Perception +33; darkvision
Languages chthonian, common, diabolic, draconic, kelish, necril, osiriani
Skills Academia Lore +35, arcana +35, crafting +35, deception +31, diplomacy +31, intimidation +31, religion +35, society +35, stealth +31
Str
+4
Dex
+6
Con
+5
Int
+9
Wis
+9
Cha
+6
Items Wand of the Snowfields (7th-Rank Spell)
AC 39 Fort +27 Ref +28 Will +36
HP 245 (void healing, rejuvenation)
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Hand (finesse, magical) +33, Damage 6d8+8 cold plus Cold Beyond Cold

Abilities

Rejuvenation (arcane) — When Vikroti is destroyed, her soul immediately transfers to her Soul Cage. She can be permanently destroyed only if her soul cage is found and destroyed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Cold Beyond Cold — Vikroti's hand Strike deals cold damage, and the target is Slowed 2. A successful DC 44 Fortitude save reduces this to Slowed 1 (or negates on a critical success).
Counterspell
Death's Chill (aura, cold) — 15 feet. Vikroti is surrounded by an unnatural chill. Creatures that enter or begin their turn within the aura take 5d10 cold damage and are Clumsy 2 (DC 37 Fortitude).
Drain Soul CageFrequency once per day

Effect Vikroti taps into her Soul Cage's power to cast any arcane spell up to the highest level she can cast, even if the spell being cast isn't one of her prepared spells. Her soul cage doesn't need to be present for her to use this ability.
Steady Spellcasting — If a reaction would disrupt Vikroti's spellcasting action, Vikroti attempts a DC 15 Flat. On a success, the action isn't disrupted.
Arcane Prepared Spells DC 44, attack +36
8th Polar Ray (×2)
7th Eclipse Burst, Frigid Flurry
6th Dominate, Teleport
5th Cone of Cold, Wall of Ice
4th Dimension Door, Fly
3rd Bind Undead (×2), Mind Reading, Vampiric Touch
2nd Blur, Dispel Magic, False Life, Final Sacrifice, Resist Energy (×2), See Invisibility
1st Animate Dead, Grim Tendrils, Necromancer's Generosity, Ray of Enfeeblement, True Strike (×2)
Cantrips (9th) Ancient Dust, Chill Touch, Detect Magic, Ray of Frost, Read Aura

WORKS WELL WITH

AnvilLANDAnvil keeps enemies inside Death's Chill aura where they take cold damage and accumulate Clumsy from the persistent effect.
CrasherLANDCrasher adds burst damage while the Weaver's Slow and Clumsy debuffs lower enemy defensive efficacy.
FlankerLANDFlanker exploits the off-guard and slowed condition from the hand Strike to land precision damage reliably.

PUNISHES

✖ clumping✖ melee reliance✖ spellcasting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #186: Ghost King's Rage.

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