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Vicharamuni

Creature 10 (uncommon) — beast, holy

Awakener nagas are benevolent and wise teachers of people and places. They seek to guide and nurture the world around them, sensing mortals or locales with potential supernatural significance. Once located, these nagas provide instruction and divine trials to forge their wards toward strength and to impart a deeper understanding of right and wrong. Though considered stern and intimidating taskmasters by their students, those taught by a vicharamuni often go on to become great heroes. Awakener n

Source: pathfinder-monster-core

Perception +22
Skills acrobatics +22, athletics +21, deception +18, diplomacy +21, stealth +20
Str
+5
Dex
+6
Con
+5
Int
+3
Wis
+5
Cha
+4
AC 31 Fort +20 Ref +21 Will +22
HP 175
Speed 25 feet, swim 25 feet

Offense

Melee Fangs +22, Damage 3d10+8 piercing
Melee Tail +22, Damage 3d8+8 bludgeoning
Ranged Spit +22, Damage 1d4 bludgeoning

Abilities

Coils of Knowledge (force, magical) — The naga's grip is more spiritual than physical. A creature hit by a vicharamuni's tail must succeed at a DC 29 Will save or become Grabbed by the tail until they Escape, the naga releases them with an Interact action, or the naga dies. A captive takes a –4 status penalty to Escape, but can choose to attempt an Occultism or Religion check to Escape instead of the usual options without taking this penalty
Greater Constrict — 3d8+5 bludgeoning, DC 29 Fortitude Greater Constrict
Spiritual Venom — A vicharamuni can choose to negate any damage that its venom does to a creature. In addition, the naga can cast any of its divine spells on a creature that is affected by its venom, regardless of range or line of effect.
Vicharamuni Venom (divine, holy, mental, poison, spirit) — Saving Throw DC 29 Will Maximum Duration 6 rounds Stage 1 3d6 spirit (1 round) Stage 2 3d6 spirit and Drained 1 (1 round)

Spells

Breath of Life (rank 5)
Divine Immolation (rank 5)
Fly (rank 4)
Crisis of Faith (rank 3)
Holy Light (rank 3)
Lightning Bolt (rank 3)
Mind Reading (rank 3)
Calm (rank 2)
Cleanse Affliction (rank 2)
Dispel Magic (rank 2)
Noise Blast (rank 2)
See the Unseen (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Frostbite (rank 1)
Heal (rank 1)
Light (rank 1)
Protection (rank 1)
Read Aura (rank 1)
Spirit Link (rank 1)
Stabilize (rank 1)
Telekinetic Hand (rank 1)

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