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Vilree

Creature 5 (unique) — elf, human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: fall-of-plaguestone (Pre-Remaster)

Perception +10
Skills acrobatics +11, arcana +11, crafting +13, diplomacy +7, intimidation +7, stealth +11
Str
+1
Dex
+4
Con
+2
Int
+4
Wis
+1
Cha
+0
AC 22 Fort +11 Ref +13 Will +8
HP 68
Speed 25 feet

Offense

Ranged Dagger +14, Damage 2d4+1 piercing
Melee Fist +13, Damage 1d4+1 bludgeoning
Ranged Acid Flask +13, Damage 1 acid plus 2d6 acid plus 2 acid
Ranged Alchemist's Fire +13, Damage 2d8 fire plus 2 fire plus 2 fire
Ranged Bottled Lightning +13, Damage 2d6 electricity plus 2 electricity
Ranged Tanglefoot Bag +13, Damage 1d4 bludgeoning
Ranged Alchemical Crossbow +13, Damage 1d8 piercing

Abilities

Alchemy — Vilree has used her alchemy ability to create 4 , 6 , 2 , 3 lesser elixirs of life , and 2 lesser tanglefoot bags Tanglefoot Bag (Lesser). These are infusions. She can spend an action to create an additional vial of any one of these items, or any of the items listed as formulas in her book.
Far Lob — Vilree's bombs have a range increment of 30 feet.
Alchemical Crossbow — Vilree's crossbow can deliver bolts that are alchemically infused. As an action, she can slot an alchemical bomb into the crossbow, and the next 3 attacks she makes with it deal 1d6 damage of the type dealt by the bomb. These attacks never deal splash damage.
Quick Bomber — Vilree can interact to draw a bomb and then make a Strike with it.

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