Viper Swarm
Creature 4 — animal, swarm
The frightening mass of shining scales, gleaming eyes, and fangs dripping with venom that constitute a viper swarm has brought an end to many an unlucky adventurer. Normally nocturnal, these notoriously aggressive snakes strike at anything that comes within reach, be it limb or weapon. Their venom is a potent toxin that leaves victims shaky and weak. Those who are lucky may receive a warning strike without venom before being attacked in earnest. Snakes of some variety thrive in every non-arctic
Source: pathfinder-monster-core-2
Perception +12
Skills acrobatics +13, stealth +11
Str
+1
Dex
+5
Con
+3
Int
-4
Wis
+2
Cha
-3
AC 18
Fort +11
Ref +13
Will +10
HP 50
Immunities swarm-mind, precision
Resistances bludgeoning 5, piercing 5, slashing 3
Weaknesses area-damage 5, splash-damage 5
Speed 30 feet, climb 30 feet, swim 30 feet
Abilities
Swarm Mind — Swarm Mind
Venom Spritz — The vipers spray venom from their fangs in a defensive display. Each creature in a 10-foot type:cone is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison.
Venomous Fangs — Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 Reflex save). A creature that fails their save is also exposed to viper swarm venom.
Viper Swarm Venom (poison) — Saving Throw DC 21 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round)
Stage 3 2d4 poison damage, Clumsy 2, and Enfeebled 1 (1 round)
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