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Virulak Necromancer

Creature 7 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant. When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simul

Source: blood-lords-bestiary (Pre-Remaster)

Perception +13
Skills arcana +15, crafting +15, diplomacy +17, intimidation +17, religion +13
Str
+4
Dex
+0
Con
+4
Int
+2
Wis
+2
Cha
+6
AC 24 Fort +15 Ref +12 Will +18
HP 115
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Claw +18, Damage 2d8 + 6 slashing

Abilities

Void Healing — Negative Healing
Uncanny Necromancy — The virulak necromancer can freely heighten False Vitality, Grim Tendrils, and Vampiric Feast to any level they can cast without knowing them at higher levels.
Undead Virulence (poison, virulent) — Saving Throw DC 25 Fortitude Maximum Duration 6 rounds Stage 1 2d8 poison damage (1 round) Stage 2 3d8 poison damage (1 round) Stage 3 4d8 poison damage (1 round)
Venomous Gaze (concentrate, divine, poison, visual) — The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.

Spells

Enervation (rank 4)
Vampiric Maiden (rank 4)
Bind Undead (rank 3)
Blindness (rank 3)
Vampiric Touch (rank 3)
False Life (rank 2)
Gentle Repose (rank 2)
Spectral Hand (rank 2)
Chill Touch (rank 1)
Electric Arc (rank 1)
Grim Tendrils (rank 1)
Mage Hand (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
True Strike (rank 1)

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