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Virulak Villager

Creature 3 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

A village of commoners raised to undeath by a mass poisoning might continue to go about the settled routines of life, posing an eerie scene for living creatures who enter their village. Virulak villagers prefer to attack with an advantage of numbers, but even a lone villager can pose a problem for unaware or inexperienced travelers. When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of

Source: blood-lords-bestiary (Pre-Remaster)

Perception +8
Skills athletics +9, crafting +7, intimidation +8, stealth +10
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+1
Cha
+1
AC 19 Fort +10 Ref +10 Will +8
HP 45
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Claw +12, Damage 1d8 + 4 slashing

Abilities

Mob Mentality — As long as the virulak villager and their allies aren't outnumbered by enemies, the virulak villager is immune to fear.
Void Healing — Negative Healing
Lingering Ichor (poison) —
Undead Virulence (poison, virulent) — Saving Throw DC 19 Fortitude Maximum Duration 4 rounds Stage 1 1d10 poison damage (1 round) Stage 2 1d12 poison damage (1 round) Stage 3 2d10 poison damage (1 round)
Grab — Grab

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