Vishkanya Infiltrator
Creature 3 (rare) — humanoid, vishkanya
These vishkanyas can meld with a crowd and slip into and out of places otherwise off-limits. From a distance, vishkanyas share more than a passing resemblance to humans. However, a closer inspection reveals ophidian eyes with gold or white coloring, a forked tongue, and tiny, smooth scales set in serpentine patterns atop their skin. Even so, most onlookers assume these features to be an indicator of nephilim heritage or draconic magic, never suspecting how truly unusual the subject of their spec
Source: pathfinder-monster-core-2
Perception +10
Skills acrobatics +9, athletics +7, deception +11, diplomacy +9, society +7, stealth +11, thievery +9
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+1
Cha
+2
AC 19
Fort +6
Ref +11
Will +8
HP 45
Speed 25 feet
Offense
Melee Kukri +11, Damage 1d6+4 slashing
Ranged Shuriken +11, Damage 1d4+4 piercing
Abilities
+2 to Fortitude Saves vs. Poison —
Envenom — Frequency once per day
Effect Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themself 1 slashing damage as part of the action.
Flexible — The vishkanya is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to Escape.
Proficient Poisoner — The vishkanya doesn't lose the poison on a weapon due to a critically failed Strike.
Sneak Attack — The vishkanya's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Vishkanyan Venom (injury, poison) — Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d4 poison damage and Off-Guard (1 round)
Stage 3 1d4 poison damage, off-guard, and a –5-foot penalty to Speed (1 round)
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