Vitalia
Creature 18 (rare) — aberration, aquatic, mindless
Pre-Remaster content. May include legacy alignment.
Foul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia-also known as a heart horror-though thankfully the exact means of their creation has been long forgotten. Now, most vitalias now come into being by sheer accident. This unusual life-form cannot live without regular contact with blood, much like how fish cannot live long outside of water. Because of this, vitalias are rarely found outside the lairs of mad alchemists or wizards, li
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +30
Skills athletics +33
Str
+7
Dex
+5
Con
+9
Int
-5
Wis
+0
Cha
+0
AC 39
Fort +35
Ref +25
Will +24
HP 425
Immunities unconscious, bleed, sleep, visual
Weaknesses piercing 15
Speed 15 feet, swim 30 feet
Offense
Melee Vein +33, Damage 4d8+15 bludgeoning
Ranged Blood Squirt +33, Damage 3d10 bludgeoning plus 3d10 acid
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Bloodsense (Precise) 30 feet — The vitalia can detect any creatures that have a heartbeat.
No Vision —
Fast Healing 20 — Fast Healing
Blood Eruption —
Constrict — 4d8+10 bludgeoning damage, DC 37 Fortitude
Constrict
Forced Transfusion —
Sanguine Rain (occult) — Frequency once per day
Effect The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation.
All creatures in the area are Concealed from one another. A creature that benefits from consuming blood (such as bloodseekers or vampires) gains fast healing 10 while in the area. While in the area, a creature taking persistent bleed damage cannot end that condition, even if it spends actions to attempt a flat check to do so.
The rain lasts for 1 minute.
Grab — Grab
Spells
Vampiric Exsanguination (rank 6)
Vampiric Touch (rank 3)
Status (At Will) (rank 2)
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