Vivielle Ramslay
Creature 4 — human, humanoid
Pre-Remaster content. May include legacy alignment.
Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge. Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +10
Skills arcana +13, deception +15, diplomacy +15, intimidation +15, occultism +15, performance +17, religion +11, society +17, stealth +9, thievery +9
Str
+0
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+4
AC 21
Fort +6
Ref +11
Will +16
HP 54
Speed 25 feet
Offense
Melee Shortsword +13, Damage 1d6+6 slashing
Ranged Hand Crossbow +13, Damage 1d6+3 piercing
Abilities
Versatile Performance — The mastermind can use Performance instead of Diplomacy to and instead of Intimidation to .
The mastermind can also use an acting Performance instead of Deception to .
Scoundrel's Feint — When the mastermind successfully Feints, the target is Off-Guard against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is off-guard against all melee attacks for that time, not just the mastermind's.
Sneak Attack — The mastermind deals an extra 1d6 precision damage to Off-Guard creatures.
Spells
Clairaudience (rank 3)
Blur (rank 2)
Invisibility (rank 2)
Paranoia (rank 2)
Charm (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Illusory Disguise (rank 1)
Illusory Object (rank 1)
Inspire Competence (rank 1)
Inspire Courage (rank 1)
Message (rank 1)
Prestidigitation (rank 1)
Sigil (rank 1)
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