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Vloriak

Creature 5 — demon, fiend, unholy

Vloriaks rise from the sinful souls of those whose acts of sabotage resulted in despair and terror, and they delight in the destruction of mortal artifice. They make use of their ability to rust metals to destroy structures, precious works of art, and tools used for creation. In combat, this ability allows them to destroy the armaments of their attacks. Vloriaks particularly enjoy destroying armors and shields, as these defensive items generally bear elegant designs and decorations that are more

Source: pathfinder-monster-core-2

Perception +13
Skills athletics +13, intimidation +12
Str
+4
Dex
+2
Con
+4
Int
-1
Wis
+4
Cha
+3
AC 21 Fort +15 Ref +11 Will +13
HP 90
Resistances acid 5
Weaknesses cold-iron 5, holy 5
Speed 25 feet

Offense

Melee Claw +15, Damage 2d6+6 slashing plus 1d6 spirit
Melee Tongue +15, Damage 1d6 spirit plus 2d6 acid

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
+1 Status to All Saves vs. Magic
Restoration Vulnerability — A vloriak feels agonizing pain when a creature or object recovers from a debilitating effect in their proximity. The first time in a round in which a creature that is within sight of the demon reduces the value of their clumsy, enfeebled, sickened, or stupefied condition, the demon takes 3d6 mental damage and cannot Lick Rust on their next turn.
Lick Rust (attack) —
Rust — A vloriak's saliva causes metal to rust rapidly. If it succeeds at a tongue Strike or Disarm attempt, the vloriak deals 2d6 untyped damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the vloriak hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against a tongue attack, the shield is automatically broken, but no other item is rusted on that attack.
Spew Rusted Shards (divine) — The vloriak spews a 15-foot cone of acid and rusted metal. Creatures in the area take 3d6 acid plus 3d6 piercing{3d6 acid and 3d6 piercing} damage (DC 22 Reflex save). A creature that takes any piercing damage is exposed to tetanus. The vloriak can't Spew Rusted Shards for 1d4 rounds.
Tetanus (disease) — An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death. Saving Throw DC 14 Fortitude Onset 10 days Stage 1 Clumsy 1 (1 week) Stage 2 Clumsy 2 and can't speak (1 day) Stage 3 Paralyzed with spasms (1 day) Stage 4 death

Spells

Paralyze (rank 3)
Acid Grip (rank 2)
Shatter (rank 2)
Caustic Blast (rank 1)

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