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Voidworm

Creature 1 — monitor, protean

Other proteans don't consider the flying, iridescent beings known as voidworms to be part of a protean caste at all, but instead merely a shameful side effect of the Maelstrom's constantly churning energy. To call a voidworm a protean in the presence of a more powerful protean is a sure a way to instigate combat. Voidworms themselves have little interest in whether anyone sees them as proteans. They maintain a thriving ecology in the Maelstrom, frolicking in schools of up to 20 and playing in t

Source: pathfinder-monster-core

Perception +4
Skills acrobatics +7, deception +6, religion +4, stealth +7
Str
-1
Dex
+4
Con
+0
Int
-1
Wis
-1
Cha
+1
AC 17 Fort +5 Ref +9 Will +6
HP 16
Resistances precision 3, protean-anatomy 5
Speed 20 feet, fly 40 feet

Offense

Melee Jaws +9, Damage 1d8+1 piercing
Melee Tail +9, Damage 1d4 + 1 slashing

Abilities

Entropy Sense (Imprecise) 30 feet (divine, prediction) — A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of Privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).
Constant Spells — Constant Spells
Fast Healing 1 — Fast Healing
Protean Anatomy 5 (divine) — A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, they gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the voidworm takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The voidworm is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Change Shape (concentrate, divine, polymorph) — The voidworm takes on the appearance of a Tiny animal. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal. Change Shape
Confounding Lash (divine, emotion, mental) — A creature hit by the voidworm's tail Strike is Stupefied 1 for 1 round (Stupefied 2 on a critical hit). A successful DC 16 Will save negates this effect and grants temporary immunity to confounding lash for 1 minute.

Spells

Read Omens (rank 4)
Unfettered Movement (Constant) (rank 4)
Blur (Self only) (rank 2)
Mist (rank 2)
Figment (rank 1)
Light (rank 1)
Prestidigitation (rank 1)

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