Vordakai
Creature 12 (unique) — undead, unholy
Pre-Remaster content. May include legacy alignment.
At the height of his power well over 10,000 years ago, the original Vordakai was among the most powerful necromancers of the land. When this cyclops tyrant was defeated during the chaos following Earthfall, one of his apprentices claimed his name as well as his greatest treasure, the Oculus of Abaddon . Though he had been the least of the necromancer's apprentices, the new Vordakai was nevertheless a powerful wizard, but it would take more than power to claim the true Vordakai's mantle. Betrayed
Source: kingmaker-bestiary (Pre-Remaster)
Perception +23
Skills acrobatics +20, arcana +25, athletics +21, crafting +23, deception +21, intimidation +21, occultism +25, religion +25
Str
+5
Dex
+4
Con
+5
Int
+7
Wis
+5
Cha
+5
AC 33
Fort +23
Ref +20
Will +25
HP 200
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 25 feet
Offense
Melee Hand +24, Damage 4d8 void
Abilities
+1 Status to All Saves vs. Vitality —
Atrophied Lich — Sometimes, a lich that remains immobile and insensible for extended periods of time-as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago-can become atrophied. The exact effects of atrophy vary from lich to lich but always result in a reduction of spellcasting power and damage to their soul cage link.
In Vordakai's case, he has forgotten much arcane lore and lost a significant amount of his spellcasting ability. At the height of his power, he was a 20th-level wizard, but today, his power has reduced to that of a 12th-level wizard. More troubling to the lich is the fact that he can no longer use a soul cage to rejuvenate-if Vordakai is destroyed, he crumbles to dust, forever dead. Given time, Vordakai could recover his power and regain his rejuvenation ability, but it's unlikely the PCs will give him that chance, as it would take the lich several years to undo the ravages of centuries.
Counterspell —
Flash of Insight (fortune, occult) — Frequency once per day.
Trigger Vordakai is about to roll a d20.
Effect Vordakai peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) without rolling.
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will
Frightful Presence
Steady Spellcasting — If a reaction would disrupt Vordakai's spellcasting action, the lich attempts a DC 15 Flat. On a success, the action isn't disrupted.
Void Healing — Negative Healing
Consume Memories (arcane, attack, mental) — Vordakai draws out a creature's memories and consumes them, learning bits and pieces of the world through the victim's thoughts. The lich makes a hand Strike against the target; if he hits, he deals 6d6 void damage. The target must attempt a DC 32 Will save, after which it is temporarily immune to Consume Memories for 24 hours.
**Critical Success** The target takes no additional ill effects.
**Success** The target becomes Stupefied 1 for 1 round.
**Failure** The target becomes stupefied 1 with an unlimited duration. Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories.
**Critical Failure** As failure, but the target is Stupefied 2 with an unlimited duration. In addition, Vordakai can telepathically learn one specific bit of secret information known by the victim, subject to the GM's discretion.
Drain Oculus — Frequency once per day
Effect Vordakai taps into the Oculus of Abaddon's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of his prepared spells.
Familiar — Vordakai's familiar is Horagnamon
Paralyzing Touch (arcane, curse, incapacitation) — A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save.
The creature becomes Paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls Prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Spells
Imprisonment (Cannot Currently Cast) (rank 8)
Eclipse Burst (rank 7)
Dominate (rank 6)
Planar Binding (rank 6)
Vampiric Exsanguination (rank 6)
Banishment (rank 5)
Mind Probe (rank 5)
Tongues (rank 5)
Clairvoyance (rank 4)
Confusion (rank 4)
Dimension Door (rank 4)
Nightmare (rank 4)
Phantasmal Killer (rank 4)
Suggestion (rank 4)
Bind Undead (rank 3)
Hypnotic Pattern (rank 3)
Mind Reading (rank 3)
Paralyze (rank 3)
Shrink Item (rank 3)
Create Undead (rank 2)
Dispel Magic (rank 2)
Knock (rank 2)
Mirror Image (rank 2)
Resist Energy (rank 2)
Telekinetic Maneuver (rank 2)
Water Breathing (rank 2)
Chill Touch (rank 1)
Command (rank 1)
Lock (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
True Strike (rank 1)
Unseen Servant (rank 1)
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