Vordine
Creature 5 — devil, fiend, unholy
The vast city of Dis trains endless legions of vordines to guard the upper layers of Hell and march across the planes at the archdevils' orders. Although quick to bend their knees to higher-ranking devils and even mortals favored by Asmodeus, vordines are relentlessly cruel to orts and other devils they can call their subordinates. Although higher ranks in the infernal military are held by more powerful devils, like the nessari who serve as generals, a labyrinthine structure gives each vordine
Source: pathfinder-monster-core
Perception +12
Skills acrobatics +13, athletics +15, intimidation +13, religion +12
Str
+4
Dex
+4
Con
+5
Int
+2
Wis
+3
Cha
+2
AC 22
Fort +14
Ref +13
Will +10
HP 60
Immunities fire
Resistances physical (except silver) 5, poison 5
Weaknesses holy 5
Speed 25 feet
Offense
Melee Trident +15, Damage 1d8+10 piercing
Melee Whip +15, Damage 1d4+10 bludgeoning
Melee Hoof +15, Damage 1d4+7 bludgeoning plus 1d4 fire
Ranged Trident +13, Damage 1d8+10 piercing
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
+1 Status to All Saves vs. Magic —
Reactive Strike — Reactive Strike
Burning Hoofprints (divine, fire, unholy) — The vordine Strides, trailing hoofprints in each square they exit. The hoofprints burn for 1 minute. A creature on the ground that enters a square with burning hoofprints or begins its turn in one takes 1d4 fire damage.
Trident of Dis — The vordine makes a trident Strike, increasing their reach to 10 feet for that Strike. If there is an unholy ally between the vordine and their target, that creature's energy causes the Strike to deal an additional 1d6 spirit damage.
Spells
Translocate (At Will) (rank 4)
Diabolic Pact (rank 1)
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