Voz Lirayne
Creature 5 (unique) — aiuvarin, elf, human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +7
Skills arcana +13, deception +11, occultism +11, religion +7, society +11, stealth +10
Str
+1
Dex
+3
Con
+3
Int
+4
Wis
+0
Cha
+2
AC 20
Fort +10
Ref +12
Will +9
HP 56
Speed 25 feet
Offense
Melee Dagger +13, Damage 1d4+3 piercing
Ranged Dagger +13, Damage 1d4+3 piercing
Abilities
Drain Bonded Item (arcane) — When Voz uses this ability, she also regains 1 Focus Point.
Frequency once per day
You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell's other requirements.
Eschew Materials — You can use clever workarounds to replicate the arcane essence of certain materials. When Casting a Spell that requires material components, you can provide these material components without a spell component pouch by drawing intricate replacement sigils in the air. Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry.
Reach Spell (concentrate, spellshape) — You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Spells
Bind Undead (rank 3)
Paralyze (rank 3)
Vampiric Touch (rank 3)
Acid Arrow (rank 2)
Create Undead (rank 2)
False Life (rank 2)
Mirror Image (rank 2)
Spider Climb (rank 2)
Call of the Grave (rank 1)
Chill Touch (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Grim Tendrils (rank 1)
Light (rank 1)
Mage Armor (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
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