← Bestiary index

Vrykolakas Master

Creature 10 — undead, unholy, vampire

Pre-Remaster content. May include legacy alignment.

Vrykolakas masters are sinister shapechangers. They walk undetected among the living and prey upon them like a wolf among sheep, often leaving the corpses to rise as vrykolakas spawn.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +19
Skills acrobatics +19, athletics +23, deception +19, intimidation +21, stealth +21, survival +17
Str
+7
Dex
+5
Con
+3
Int
-2
Wis
+3
Cha
+5
AC 30 Fort +19 Ref +21 Will +17
HP 190
Immunities death-effects, disease, paralyzed, poison, sleep
Speed 40 feet, climb 20 feet

Offense

Melee Fangs +23, Damage 2d12+13 piercing
Melee Claw +23, Damage 2d8+13 slashing

Abilities

Children of the Night (divine, mental) — The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves, and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100 feet, but they can't communicate back.
Swift Tracker — The vrykolakas moves at full Speed while Tracking.
Feral Possession (curse, divine, incapacitation, mental, possession) — If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed. A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is Paralyzed, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.
Pestilential Aura (aura, divine) — 5 feet. DC 29 Fortitude Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague. Bubonic Plague This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal. If you have bubonic plague, you can't remove the Fatigued condition while affected. Onset 1 day Stage 1 fatigued (1 day) Stage 2 Enfeebled 2 and fatigued (1 day) Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed every 1d20 minutes (1 day)
Void Healing — Negative Healing
Vrykolakas Vulnerabilities — Vrykolakas all have the following vulnerabilities. Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is Paralyzed and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal. Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
Change Shape (concentrate, divine, polymorph) — A vrykolakas master can transform into a form resembling the body it had in life, with the effects of Humanoid Form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to Impersonate in this form. Change Shape
Create Spawn (divine, downtime) — If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within 1d6 days of their creation.
Dominate Animal (divine, incapacitation, mental) — DC 29 The vrykolakas can cast Dominate at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not. A dominated animal takes a -4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.
Drink Blood (divine) — Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so. The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
Rend — Claw Rend

Spells

Vampiric Touch (rank 5)
Fear (rank 3)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Vrykolakas Master in the encounter builder — free, no install.

Open in PathfinderGM →