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Vulpinal Twin

Creature 6 (rare) — agathion, celestial, unholy

Pre-Remaster content. May include legacy alignment.

WeaverShadeLANDcelestialunholy

Source: the-enmity-cycle-bestiary (Pre-Remaster)

Perception +15; darkvision
Languages common, diabolic, draconic, empyrean; speak with animals, tongues
Skills acrobatics +12, arcana +15, deception +14, medicine +11, Nirvana Lore +15, performance +16, religion +13, society +13, stealth +12
Str
+2
Dex
+4
Con
+4
Int
+5
Wis
+3
Cha
+6
Items Musical Instrument (Handheld)
AC 24 Fort +12 Ref +14 Will +15
HP 105
Weaknesses holy 5
Speed 30 feet

Offense

Melee Jaws (finesse, magical, unarmed, unholy) +15, Damage 2d10+4 piercing plus 1d6 spirit
Melee Claw (agile, finesse, magical, unarmed, unholy) +15, Damage 2d6+4 slashing plus 1d6 spirit

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Fox's Cunning — A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.
Divine Innate Spells DC 24, attack +18
5th Tongues (Constant)
4th Dimension Door, Divine Wrath
3rd Agonizing Despair, Blindness
2nd Deafness, Invisibility (At Will) (Self Only), Sound Burst, Speak with Animals (Constant)
1st Detect Alignment (Good Only) (At Will)
Divine Focus Spells DC 24, attack +18; 1 Focus Point
1st Touch of Corruption

WORKS WELL WITH

AnvilLANDA durable bodyguard absorbs the front line so this finesse caster can keep its spells and cunning tricks flowing from the edge of the fight.
FlankerLANDA mobile skirmisher creating Off-Guard opens the door for this creature's finesse jaws and claws to land cleanly.
SnareLANDA controller that locks a target's position lets the spellcasting here resolve without the target closing distance first.

PUNISHES

✖ low Will saves✖ isolated targets✖ predictable positioning
Avoid pairing with another spellcaster relying on the same divine action economy, since both compete for the same casting windows each round.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: The Enmity Cycle.

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